MU Legend Good or Bad?
MU Legend will be entering Open Beta in Korea on March 23rd. A global Open Beta date has yet to be announced, but, given the close proximity of the Korean version's Closed Beta tests to the global version's Closed Beta tests, I imagine that we will see MU Legend enter Open Beta here in the West no later than June. As much as I enjoyed CBT1 and CBT2. So, I'll give some advice about MU Legend:
MU Legend gets combat down well in this closed beta. With my Warmage and my Blader, I felt equally powerful. The Warmage is more of a glass cannon, while the Blader is a really tough melee DPS. I will say though that I think Webzen could tune combat better in the early levels. Not only is it incredibly easy, but it's also slow. When I think ARPG, I think tons of mobs going down quickly.
There are some fights where you feel swarmed and can put out good AOE DPS to drop them in a hurry, and in these moments MU Legend shines. But then there are times in the early levels when you're just holding down left click waiting for a mob to die. That's boring. Someone can comment if it changes further in, as my Warmage dealt with things much quicker around level 12 or 13 when he had more skills. But any MMO these days needs combat to hook you immediately, and the slow build to quick kills is worrisome.
I also like that Soul Level (think Diablo 3's Paragon system) is something you have for each character, and it's unlocked right from the start. The level cap in MU Legend is 65, but when you hit that, your Soul Level can keep going up and up, as you add more stats like Crit Damage, Movement Speed, Money Gain, Melee Power, Magic Power, Defense, and so forth to your character.
The UI is clean, concise, and well thought out too. I'm curious to see what will be in the store, but right now it's looking like it'll mostly be mounts and cosmetics judging from a few vendors around the main town.
The localization, while it's actually mostly complete, is still pretty generic. Quests aren't very exciting to read, and even the devs get this as they let you skip it entirely and just get on with the quests. I do appreciate your character's in-game running monologue that highlights plot points, but the game's leveling and story is so linear that you're going to be sick of it after one or two playthroughs. And the voice acting? Yeah, it's not so hot either. They should include an option to keep the Korean VO in game.
Movement around the game maps feels rather slow too, and since the Soul Levels take a long time before they start to make a real difference, again I'd like to see a mount offered sooner or at least the basic movement speed increased a good clip. I always felt like my character was sort of slowly jogging even when running for his life.
The framerate, for a game that's not exactly The Witcher 3, dips far too much in towns even on my beefed up desktop. It's clearly not optimized very well, and could use some tweaking.
Honestly, there's not a lot "bad" about MU Legend, just as there's not a lot "Great". Here you can vote for MU Legend.